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Heroes lore 3 stigmata of earth jar
Heroes lore 3 stigmata of earth jar













heroes lore 3 stigmata of earth jar

But these beings fell apart when they got wet, so they made beings out of wood, but they proved unsatisfactory and caused trouble on the earth. But none of these things could praise them, so they formed more advanced beings of clay.

heroes lore 3 stigmata of earth jar

They thought trees, and sky, and animals etc, and each came into being. They thought mountains, and so there were. These two sat together and thought, and whatever they thought came into being. These four beings performed well and are the ancestors of the Quiché In the beginning was only Tepeu and Gucumatz (Feathered Serpent). With the help of Mountain Lion, Coyote, Parrot, and Crow they fashioned four new beings. The gods sent a great flood to wipe out these beings, so that they could start over. In the beginning was only Tepeu and Gucumatz (Feathered Serpent) who also wintry the name Quetzalcoatl. His hot-headed character makes him bump through surrounding things easily.Native American Myths of Creation - Crystalinks Weaknesses: His short limbs make him very clumsy.

heroes lore 3 stigmata of earth jar

However, he is still a skilled combatant, able to quickly realize that the opponent he was facing in one fight was just a hologram. His hot-headed character makes him appear less intelligent than he is.

heroes lore 3 stigmata of earth jar

Intelligence : Unknown, presumably average. Non-Standard Equipment: A helicopter, a shuttle, a jetpack that travels through space, a horse, a time traveling machine Standard Equipment: A pitcher filled with Kool-Aid Speed : Superhuman (Outruns and dodges flying electrical appliances), possibly much faster (Bumps into one house in 2 seconds after some children call his name)ĭurability : At least Wall level+ (Does not get hurt from smashing through walls) Powers and Abilities: Superhuman Physical Characteristics  Water Manipulation (Throws jars of Kool-Aid)  enhanced hearing (Can hear people asking for Kool-Aid from miles away)  some hand to hand combat skills(fought against The Thirsties in close combat – multiple times)  Self-Sustenance (Type 1)  Vehicular Mastery (Knows how to fly a helicopter, ride a horse, and use a jetpack) traveling in the outer space with a shuttle or a jetpack  Time Travel with time machine some Resistance to Technopathy, Telekinesis, Empathic Manipulation and Mind Manipulation (Resists telekinesis and mind control of Compu-Terror, who controls a lot of electrical appliances in a living room and wield them as flying projectiles. Seems unaffected by "Thirst Ray" until the Thirsties overload the beam cannon and the explosion hurt themselves.)Īttack Potency : Wall level+ (Casually smashes through sections of walls made of different materials, including the metal hull of a spaceship) Origin: Marvel Comics (Adventures of Kool-Aid Man Vol 1)Īge: Unknown in lore its official version has been active since 1974Ĭlassification: Pitcher Man, Captain Kool-Aid, Mascot of Kool-Aid In the advertisement, he is typically featured answering the call of children by smashing through walls and furnishings and then holding a pitcher filled with Kool-Aid juice while yelling his catchphrase, "Oh yeah!" In the comic book, he attempts to quench the invasion plans of aliens called The Thirsties. Kool-Aid Man, an anthropomorphic pitcher filled with Kool-Aid, is the television mascot of the beverage Kool-Aid, a brand of flavored drink mix owned by Kraft Foods.















Heroes lore 3 stigmata of earth jar